It seems a lot more egregious that anything Microsoft did in the 90s. While MS tried to push their own products and lock out competitors, they never tried to take a massive cut of all the software on their OS. The level of sheer FU everyone chutzpah is pretty impressive.
They're indeed making quite a joke out of antitrust at this point.
Apple has 50%. Courts have already ruled they’re not a monopoly. Epic asked the Supreme Court to look at that again and they specifically decided not to and to leave the decision in place.
That’s why Apple can do what they’re (now, post order) doing legally and Microsoft couldn’t.
iOS and Android taken together are clearly a monopoly though. So call it a cartel or duopoly with price fixing if you like rather than a monopoly. It's exactly the kind of situation that antitrust laws were created to prevent.
Unless you can find proof of collusion I’m not sure it matters.
Making matters worse the Google Play Store is completely optional you’ve been able to side load for years. To the degree Google prevented that they just got kicked in the teeth for it.
So you’re going to have to argue that the combination of the Apple App Store, plus Google, plus Samsung, plus everything else all work together to screw over users.
> iOS and Android taken together are clearly a monopoly though.
That's deceptive language that undermines your argument.
A monopoly is a market with the "absence of competition", creating a situation where a specific person or enterprise is the only supplier of a particular thing.
If you said "duopoly" your argument would be more easily entertained or if you said "cartel". However, neither of these two characterizations stand up to scrutiny either.
I'm not sure that's a direct comparison. Back then sure you could get shareware but mostly the market was paid boxed software. I can't find a direct source but I remember hearing brick-and-mortar retailers would take even more than 30% of sales. And Visual Studio sure wasn't free.
Everything was different though, you'd be paying for your OS upgrades too which doesn't happen on iOS. I agree 30% is crazy, but the market on iOS they're enabling has to get paid for somehow. That source of revenue was different for Microsoft in the 80s/90s but it still existed.
Throughout the multiple trials that has been a big argument Apple makes. That especially for smaller companies their cut is drastically lower than it would have been for retail software on shelves.
Which conveniently ignores the fact that you can buy software for digital download on the Internet for significantly lower overhead.
> buy software for digital download on the Internet for significantly lower overhead
But you are looking at that through the lens of an end user.
As a developer, Apple's total acquisition cost i.e. 15/30% is far less than what it costs me to acquire customers through other channels e.g. Paid Ads, Referral etc.
> but the market on iOS they're enabling has to get paid for somehow
How about paying for it with the massive profit they make selling the devices?
As far as I can tell, the only reason Apple’s doing the whole rent-seeking App Store business is “because they can.” Upside is all that money, downside is the developers kinda hate you.
I used to sell shareware back in early 2000s and have never sold a box, only online. There used to be payment processors tailored just to this, who were charging way less than 30% for the privilege.
They're indeed making quite a joke out of antitrust at this point.